Animate Object Dnd 5e

Dnd

  1. Animate Objects Attack Of Opportunity

Animate Objects Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. Animate Objects is a spell that's available as of level 5, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'.

5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >Animated Objects >

Medium construct, unaligned

Armor Class 12
Hit Points 60 (8d8 + 24)
Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)14 (+2)17 (+3)1 (–5)5 (–3)1 (–5)

SkillsPerception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 2 (450 XP)

Special Traits

  • Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.

Actions

  • Multiattack. The animated object makes two Slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

Source: Player's Handbook

Animate

5th-level transmutation

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

Animate Object Dnd 5e

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

Animate object dnd 5e systemDnd 5e animate weapon

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics
SizeHPACAttackAbility Scores
Tiny2018+8 to hit, 1d4 + 4 damageStr: 4, Dex: 18
Small2516+6 to hit, 1d8 + 2 damageStr: 6, Dex: 14
Medium4013+5 to hit, 2d6 + 1 damageStr: 10, Dex: 12
Large5010+6 to hit, 2d10 + 2 damageStr: 14, Dex: 10
Huge8010+8 to hit, 2d12 + 4 damageStr: 18, Dex: 6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

Animate Objects Attack Of Opportunity

Spell Lists.Artificer, Bard, Sorcerer, Wizard